![]() I found the holotape and that seems to completely end the quest. Used in Fallout 3 Rebirth+ MC by VegasStephen Should you try this mod in 2023? Absolutely, it will be different experience everytime you are going in the Wasteland while Junket tells you his understanding of the world and listening to unique peaches of music art. Not that I didn't think about it before for the last 8 years but this mod really put my view in new perspective by providing atmospheric music and new character with good writing. Maybe it's just me, but listening to Junket's story and observations of the world drove me to make parallels with our shallow existence as a human race. The character of robot consist of some mystery and pretty much nihilistic pessimism from philosophical discourse which I found very intriguing in the context of Fallout universe. Second, the best part of this mod for me was dialog with Junket and reading his thoughts on personal terminal. These new music will feel very unnatural in the world of familiar Fallout themes and vibe, but as time goes on and you accidentally understand that it is the real music of after "fallout" world. But how foolish it was of me to skip this amazing hidden gem.įirst of all, ambient music really change tone and mood of the whole gameplay if you really need to take a break from "I don't want to set Butcher Pitt Civilization Maybe" collection of GNR (personally, I think I'm going to re-listen to all tracks on my player after complete playthrough). MTC Wasteland Travellers (Optional)- Crowded Cities less NPCs.espĬlassicEnclaveAPA-Replacement-english.espĤ9 31 Unofficial Fallout 3 Patch Big Gun Fix.espĥ1 33 Gunfire 2.0 (Point Lookout DLC addon).espĥ3 35 Gunfire 2.0 (Sawed off Shotgun).espĥ4 36 Gunfire 2.0 (The Pitt DLC addon).espĥ5 37 Metro Ghoul and Tenpenny Residents Truce.espĥ8 3a NS Weapons AIO - Script Version.Early 2023 review: In 2012 forgotten era of Fallout 3 mods I heard about Existence radio mod all over modding forums, but the concept of "robot radio station" didn't appeal to me at that time. MTC Wasteland Travellers (Optional)- Crowded Cities.esp Power armor buff mods, though I don't have them in the load order anymore:Ģ6 1a Brotherhood Bunkers ModPublicRelese.espĢ7 1b JIP Companions Command & Control.espĢ8 1c ClassicEnclaveAPA-Better-APA-english.esp If anybody can help me figure out a way to fix things I would greatly appreciate it. I can't find a direct reference to modifying stats of equipment, but it does say in the changelog that Enclave gear will have 100% condition, though I'm not sure if that means it can't degrade like in Operation Anchorage or that it just starts at 100 and goes down with use. ![]() I also have the Enclave NPC Overhaul mod though this mainly just adds new equipment and gives new gear to the Enclave, and adds ranked units. I also realized I have the Damaged Threshold mod enabled which is also most likely a contributing factor. I had removed the first power armor buff mod I had found a while back as I had found the stats too much, but just now I managed to barely kill the lone one you find after turning the valve in the pipe at the Memorial, so I tried removing the second one as it was a bit ridiculous, but now I can't kill any of them. (I'll list all the relevant mod links (to my knowledge) before the load order) So after exploring a good portion of the map and completing Operation Anchorage, I decided to finally get around to doing the main quest, but found that all of the Enclave soldiers I'm fighting are ridiculously bullet spongy.
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